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Belgian Amiga Club - ADF Collection
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BS1 part 60
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Imagemaster d4.adf
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mc_hlp
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\ApAssist
\: - This is the Quick Help for the compose panel -
\: ----------------------------------------------------------
\: Written by David E. Patterson
\: ----------------------------------------------------------
\font topaz.font 8
\tc 1
\wr
\lj
\dd "imh_descriptor"
\index "hlp_index/index"
\toc "hlp_toc/toc"
\help "aa_help/help
\node "mc_lincomp"
\title "Linear Compose"
\next "mc_algebraic"
\prev ""
This panel contains tools for compositions using the primary and secondary
buffers. The bufferrs will be combined in a linear fasion.
\endnode
\node "mc_algebraic"
\title "Algebraic"
\next "mc_morph"
\prev "mc_lincomp"
This panel contains tools for compositions using the primary and secondary
buffers. The buffers are combined using algebraic functions.
\endnode
\node "mc_morph"
\title "Compose Morphing"
\next "mc_controls"
\prev "mc_algebraic"
This panel contains all the controls for the compose morphing tool. Compose
morphing will take two images, and transform one into the other. The new
image will use color and point position information from both images.
See Also: \{ \nw \ts b \tc 15 \link "Compose Morphing Tutorial" "morph_tut6/morph_comp"
\link "Warp Morphing " "mrx_hlp/mrx_warpmorph"
\}
\endnode
\node "mc_controls"
\title "Controls"
\next "mc_colorkeyed"
\prev "mc_morph"
This panel contains options for altering the blend, transparency, and shadow
controls.
\endnode
\node "mc_colorkeyed"
\title "Color Keyed"
\next "mc_logical"
\prev "mc_controls"
This panel contains tools for compositions based on color information from
the primary and secondary buffers.
\endnode
\node "mc_logical"
\title "Logical"
\next "mc_perspect"
\prev "mc_colorkeyed"
This panel contains tools for compositions using the primary and secondary
buffers. The buffers are combined using logical operators.
\endnode
\node "mc_perspect"
\title "Perspective"
\next "mc_colorrecombo"
\prev "mc_logical"
This allows you to place the secondary image into the primary. You can place
the secondary image, adjust its size, and perspective.
\endnode
\node "mc_colorrecombo"
\title "Color Re-Combine"
\next "mc_specialcomp"
\prev "mc_perspect"
This function is used to take a blank buffer, and recombine the image into
the primary buffer. You will need to start with a new buffer (White for
CYMK, Black for RGB) that will recieve the recombined image. Each portion of
the image that is to be recombined is loaded as a secondary buffer, and then
recombined using the matching recombination function. For example, if you
wanted to recombine an RGB image you would start by creating an all-black
buffer the size you would like the image to be. Now, load the \{ \tc 9 red
\} portion of the image to be recombined. You will make it the secondary
buffer, and then use the proper recombination tool. The same process is used
for the \{ \tc 10 green \tc 1 and \tc 11 blue \} portions of the image.
The same procedure would be followed for a CMY or CMYK image. The only
differences would be the need for an all-white buffer instead of the all-
black buffer used for RGB recombinations, and the need to know the UCR, GCR,
and ink corrections of the image so that the colors will come out correctly.
\endnode
\node "mc_specialcomp"
\title "Special Compositions"
\next ""
\prev "mc_colorrecombo"
This panel contains special composition tools such as emboss, punch, and
surface warping and shading.
\endnode